Frequently Asked Questions
What are these swirling portals in the main menu? Why do they disappear?
These new swirling portals take you to the multiplayer screen. Win 20 battles within this portal and receive exclusive champions or other hard-to-obtain units. The portals are only open twice a day for an hour each time, so take advantage of them when you find them!
How do I get new cards?
You get cards through Booster Packs or Forging cards from Scrap. This forum post has detailed information on how to forge cards from scrap.
What does a booster pack/ scrap/ gold/ star/ Experience Point do and how do I earn it?
Each Booster Pack contains four cards, and is guaranteed to give at least one card that is rare or better or the equivalent scrap value. Booster Packs can be purchased with real-world currency or with 300 in-game gold.
Gold is acquired by playing online multiplayer matches. Winning a multiplayer match awards 30 gold. Losing a multiplayer match awards 10 gold, though conceding a match awards ZERO gold. Gold can be used to purchase Booster Packs of cards or to purchase new factions.
Scrap can be used to forge new cards of your choice. Scrap is earned either by destroying duplicate cards you receive in packs (this is done automatically by the system), or by manually discarding them for their scrap value. See this forum post for more information on how to scrap and forge cards.
Here is the scrap value for the card classifications:
- Basic: Only available with the corresponding faction. Cannot be forged or scrapped.
- Common: 50 scrap
- Rare: 200 scrap
- Epic: 400 scrap
- Champion: 1600 scrap
Stars are necessary to climbing the Dragon Front ranks, and are won or lost by winning or losing multiplayer matches respectively.
- Ranks 20 through 16 require 1 star to advance to the next rank
- Ranks 15 through 11 require 2 stars to advance to the next rank
- Ranks 10 through 6 require 3 stars to advance to the next rank
- Ranks 4 through 1 require 4 stars to advance to the next rank
Experience Points (XP):
XP is awarded for making moves in-match. Leveling up your factions results in the following Leveling Up Rewards:
- Level 5= 1 booster
- Level 10= Faction Mask
- Level 20= 500 Gold
- Level 30= 750 Gold
- Level 40= 1,000 Gold
- Level 50= Master Mask
What are Ranks, and do Ranks matter?
Ranks improve in reverse numerical order from Rank 20-Rank 1. After Rank 1 you enter HIGH COMMAND. Your Rank in HIGH COMMAND is equivalent to your world leader board ranking (coming soon).
Reaching a higher rank makes you eligible for increasingly fabulous prizes at the end of each season. Seasons and Prizes are outlined in the next section.
What are Seasons, and do Seasons matter?
Rank seasons end at Midnight UTC on the last day of the month. Ranks earned during the season are reset the next time you log in, and the climb to High Command begins again! Rewards like gold, packs, and stars (used to advance in the ranks) are awarded based on the rank you earned in the previous season.
|End of Season Rank
How do I earn mana?
At the beginning of every turn you get 1 mana for each square on your spawn row that has a unit in it, plus 1 additional mana point. Giants get one for each space they occupy (2). Stealthed units do not get mana while stealthed.
Remember to keep some units in your spawn row to gain mana. When units are killed, many return a certain amount of mana back to you. See unit description and look for the little blue crystals.
Why would I bank mana on my champion?
Knowing the above, you can also give extra or unneeded mana to your champion. You can only hold 10 mana at once.
Each time your stronghold takes damage, the cost of your champion will go down the same amount, however banking mana will allow you to play it earlier.
What happens when I run out of cards to draw, but the game isn't over?
You start with 5 cards in your hand and 25 in your draw deck for a total of 30 cards. You can hold a maximum of 10 cards in your hand at once. Once you draw more than the 25 cards in your draw deck, you are overdrawn and will see a negative number in place of your cards. Each turn after that will cause you to lose stronghold health the amount of the number you see.